Design decisions you can defend.
We turn fuzzy ideas into tested flows and polished interfaces — grounded in research, prototyped early and handed to engineers in a form they can build without guesswork.
From problem framing to pixel detail.
Designers who sit with engineers from day one, so what's designed is what ships.
Discovery workshops
Structured sessions to align stakeholders on users, goals, constraints and what success means.
User research
Interviews, journey mapping and usability tests with real or representative users.
Information architecture
Navigation, content structure and flows that make complex products feel simple.
Interactive prototypes
Clickable prototypes in Figma or code, realistic enough to test with users and pitch to investors.
Visual & UI design
A distinctive interface that reflects your brand, with accessibility built into colour, type and interaction.
Design systems
Reusable components, tokens and guidelines that keep a growing product consistent and faster to build.
What you walk away with.
Organised, build-ready design files — and the reasoning behind every major decision.
- Research findings and personas
- User journeys and flow diagrams
- Clickable prototype
- Usability test report
- High-fidelity UI for key screens
- Design system in Figma
- Accessibility notes (WCAG 2.2 AA)
- Developer hand-off and specs
Where it pays off.
Moments where design work saves the most money — examples of the situations we help with.
Validating a new product idea
A tested prototype and clear evidence before you commit budget to a full build or an investor round.
Fixing a product people struggle with
Finding where users drop off or get confused, then redesigning those journeys and measuring the result.
Bringing order to a growing product
A design system that stops every new screen looking slightly different and speeds up the engineering team.
Designing internal tools
Making staff-facing software fast and forgiving, because hours lost to bad tools add up quickly.
How a design project runs.
Frame
Workshops and stakeholder interviews to agree the problem, audience and measures of success.
→ problem statementResearch
Talk to users, map journeys and review analytics and competitors to find the real friction.
→ insightsPrototype
Sketch, then build clickable prototypes and test them with users in short rounds.
→ tested prototypeRefine & hand off
Polish the UI, document components and pair with engineers through the build.
→ build-ready filesTools we reach for.
Industry-standard tools so your files remain useful to any future team.
Design
- Figma
- FigJam
- Variables & tokens
- Auto layout
- Icon systems
Prototype & test
- Figma prototypes
- Code prototypes
- Maze
- Lookback
- Remote interviews
Hand-off
- Storybook
- Design tokens
- Dev Mode
- Accessibility checks
- Component specs
Can you design without building?
Yes. Many clients hire us for discovery and design only, then build in-house or with another team. Our hand-off files and specs are written for whoever picks them up.
Do we need user research if we know our customers?
Even a handful of short interviews or tests usually surfaces surprises. We size research to the risk: light for small changes, deeper for a new product or a high-stakes journey.
Will you work with our existing brand?
Yes. We extend your brand into a product interface, and can refresh or create a visual identity if you need one.
How do you make designs accessible?
We check colour contrast, type sizes, focus states, touch targets and screen-reader structure as we design, and annotate the files so engineers implement them correctly.
Let's make it obvious to use.
Bring an idea, a sketch or an existing product. We'll suggest a discovery plan that fits your timeline and budget.